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Summons an entity. Syntax[]summon <entity> [<pos>] [<nbt>] summon <entityType: EntityType> [spawnPos: x y z] [spawnEvent: string] [nameTag: string] summon <entityType: EntityType> <nameTag: string> [spawnPos: x y z]Arguments[]JE: <entity>: entity_summon JE: <pos>: vec3 JE: <nbt>: nbt_compound_tag BE: spawnEvent: string: basic_string Specifies the in-game event for the entity. Should be a spawn event (event name for entities in behavior pack). Must be either a single word (no spaces) or a quoted string.BE: nameTag: string: basic_string Specifies the name of the entity. Must be either a single word (no spaces) or a quoted string.Result[]
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This section needs expansion. You can help by expanding it. Commands
The execute command should do the trick. Here is an example that spawns the mob you were trying to spawn at the location of every player. /execute @a ~ ~ ~ summon spider ~ ~1 ~ {Passengers:[{id:skeleton,HandItems:[{Count:1,id:bow},{Count:1,id:shield}],ArmorItems:[{Count:1,id:diamond_boots},{Count:1,id:diamond_leggings},{Count:1,id:diamond_chestplate},{Count:1,id:diamond_helmet}],CustomName:Killer,Visible:1,HandDropChances:[1.0f,1.0f],ArmorDropChances:[1.0f,1.0f,1.0f,1.0f],ActiveEffects:[{Id:1,Amplifier:1,Duration:999999},{Id:5,Amplifier:1,Duration:999999},{Id:8,Amplifier:1,Duration:999999},{Id:12,Amplifier:0,Duration:999999}]}]}Of course this can be changed to spawn any mob like this: Also, if you wanted to summon it at the location of the nearest player you simply change the @a to @p Or to do a specific player enter @a[name=<player name>]
Here are some of our other tools to automatically generate commands in Minecraft Bedrock Edition (PE, Win10, Xbox One, PS4, Nintendo Switch): For a fun little prank, I wanted to have a command block summon mobs directly (or closely) to a specific player. The only issue is, I’ve never used a command block before. I know that it needs the summon command, but other than that I know nearly nothing. Any and all help is appreciated! |