How to remove boarding desk in airport ceo

How to remove boarding desk in airport ceo

Airport CEO - Apog Labs

Hello airport CEO!Salutations from Gamescom 2022! Today we're bringing you an extremely small stability update as a threading issues has started showing its ugly face on the Windows version of the game, causing the game to not always correctly executing a quit to menu without crashing. This issue has now been mitigated as per the patch notes below...

Release notes - 1.0-40

Bug


  • MERCURY-46689: Game application can in certain instances randomly crash when an active airport is being simulated as the player quits to the main menu
We hope you've had a good summer and are looking forward to supply additional updates over the coming months!

// Alexander, Fredrik & Olof - Apog Labs

How to remove boarding desk in airport ceo

Airport CEO - Apog Labs

Good day, airport CEO! It's been a while since we last corresponded but today we're breaking the silence with a small quality of life update: Airport CEO 1.0-39! As you will see per the below patch notes, this update mainly solves a few extremely rare issues that have come across our backlog per your bug reports over the last half year. Since Airport CEO is, as of over a year ago, fully out of early access we're not working on any additional major features but there are still a few lingering aircraft models that are being prepared for their maiden V1 and rotate. And while they're not deployed with this update; you can rest assure that we have not forgotten them!Here's what's changing with this update...

Release notes - Version 1.0-39


Bug


  • MERCURY-46425: Extremely rare exception in person movement system can cause passengers to get stuck on the wrong floor
  • MERCURY-46416: Some projects can in rare instances have a lower max assignable admins amount than the minimum assignable amount
  • MERCURY-46413: Flight planner does not always load correctly after closing the fligjht planning panel while dragging a flight
  • MERCURY-46406: Aircraft can in extremely rare instances get stuck outside the active world
  • MERCURY-46400: Cancelling of contracts can in extremely rare cases throw an unhandled NullReferenceException
  • MERCURY-46366: Administrators can in extremely rare instances not be redistributed after project completion
  • MERCURY-45993: Incorrect font in departure boarding card can cause some characters to appear as missing
  • MERCURY-45345: Flights can in very rare instances overlap as a result of automatic planning on extremely large airports

While it's currently quite quiet over at Apog Labs, we're still burning the midnight oil. After feeling a bit of an early access communications burnout, communiqués from us has had a bit of a break as we've put our heads down and focused on the development of a new thing. But we'll be taking a break from that break later this summer via a studio update on the Apog Labs website, detailing some of the things we've occupied ourselves with during the first half of this year.Until then... fly safe!

// Alexander, Fredrik & Olof - Apog Labs

How to remove boarding desk in airport ceo

Airport CEO - Apog Labs

Hello airport CEO!

We hope you're doing well and that you're staying safe. Today, Airport CEO celebrates one year since the 1.0 release and because of that we'll be running Airport CEO and all DLCs at 50% off throughout the weekend starting 19:00 CET! We're also launching Airport CEO 1.0-37 which is a super small update that mainly fixes a rare occurrence of certain aircraft in certain instances requesting the wrong type of fuel. Here's the change log for this update...

Release notes - 1.0-37


Bug


  • MERCURY-45940: Certain aircraft can in rare instances not request to expected fuel type (especially BAE 146 requesting Avgas fuel)
  • MERCURY-45668: New project button can in very rare instances still be active even if all projects are completed
  • MERCURY-45630: Bug report version not correctly set
We are currently mainly focusing on Project Venus, the working title of and the next Apog Labs project but there are still a few aircraft left to be implemented in Airport CEO; we have not forgotten about those! However, since we are for the moment mainly occupied with the future of the studio these are put on very low priority but will hopefully make it into the game sometime before the start of the summer.Thanks for reading and stay safe!

// Alexander, Fredrik & Olof - Apog Labs

How to remove boarding desk in airport ceo

Airport CEO - Apog Labs

How to remove boarding desk in airport ceo
Unique engine placements, see through nose cones and raw power! Those are just a few of the components that summarize the eastern aircraft, birds rarely seen flying in the west yet special enough to leave a mark in the aviation history. Including the Tupolev Tu-114, the world’s fastest and most powerful commercial prop aircraft, the Airport CEO Beast of the East DLC contains a total of four different aircraft models significant to the eastern aviation history.Downloading this DLC will add the eastern aircraft to the new eastern airlines Yuri Air and Сибирские авиалинии (Siberian Airways).This aircraft pack DLC marks the final release of the planned aircraft packs as of the 1.0 launch. Airport CEO has since its launch always contained loads of western aircraft and we're today happy to include at least a few eastern types, completing the representation of the aircraft and aviation history in ACEO.

Read all about the Airport CEO: Beasts of the East DLC here!

How to remove boarding desk in airport ceo

Airport CEO - Apog Labs

Hey hey hey, airport CEO!

Happy new year and welcome to Airport CEO in the 2020s! We're kicking off this year with the release of Airport CEO 1.0-36, bringing about another batch of fixes and balances as well as a new GA aircraft, the Learjet 75, and also the final aircraft pack DLC as planned since the 1.0 release: Airport CEO: Beasts of the East!

Permanent solution for MacBook Pro M users

With the recent rapid release of Apple's new MacBooks containing M chips, both regular and pro, we've for the past months had a few issues with font rendering on those machines. That problem is with this update now finally permanently fixed and any new Apple M variants will run Airport CEO without any future font rendering issues.

Release notes - 1.0-36


New feature


MERCURY-45330: New aircraft: Learjet 75
MERCURY-45329: GA aircraft can now be set to use "correct" (as realistically defined by the player) fuel type if enabled in gameplay settings

Improvement


  • MERCURY-45343: Tweaked negotiation points for an improved negotiation experience

Bug


  • MERCURY-45608: Passenger interaction time at a boarding desk doesn't always properly reflect the staff's skill and desk's condition
  • MERCURY-45606: Updated baggage claim room requirements to include at least three (3) baggage belts
  • MERCURY-45508: Non-public transit structures can in rare instances be considered for airport transit calculations cause ghost cars to endlessly attempt parking at staff parking lots
  • MERCURY-45466: Aircraft can in rare instances pushback despite being grounded due to severe weather incident
  • MERCURY-45435: Certain franchise contracts cannot always be properly signed immediately via the room panel
  • MERCURY-45379: Boarding start time can in some instances with extremely large flights start before that flight's time of arrival
  • MERCURY-45374: Birds do not always spawn on expected coordinates on larger maps
  • MERCURY-45366: Extremely rare baggage stack overflow exception when baggage belt claim areas do not contain proper carousels can cause application crash
  • MERCURY-45363: Passengers waiting for check-in do not always claim seats in their flight's check-in counter terminal
  • MERCURY-45344: Negotiation point aquisition not properly explained in contract panel
  • MERCURY-45333: Selection overlay not always correctly aligned with object
  • MERCURY-45331: Vehicles can in extremely rare instances become invisible when assigning them to a different depot
  • MERCURY-45326: Chez Clara restaurant does not always reveal description
  • MERCURY-45324: Queue points can in very rare instances cause an unoccupied section between existing queue points when loading airport
  • MERCURY-45322: Remote stand without a terminal will not spawn a warning notification, causing re-fueling and other services to fail
  • MERCURY-45315: Some MacBook devices not using Intel chips can in extremely rare instances not correctly render UI labels
  • MERCURY-45081: Trashcans cannot always be relocated
Thanks for joining us in 2022 and we hope you'll have yet another flourishing CEO career year! See you soon.

// Alexander, Fredrik & Olof - Apog Labs

How to remove boarding desk in airport ceo

Airport CEO - Apog Labs

Hey there, airport CEO!We hope you had a good weekend. Last week we had another Steam sale event which means loads of new airport CEOs starting their career. As a result of this we've made sure to watch the backlog carefully during this past week and that's why we're back today yet again with another small stabilization update.

MacBook M1 Pro chip support


This update includes support for the latest MacBooks running the M1 Pro chip and will ensure that the game runs normally, however not natively, as Rosetta is still required for the game to launch.

New object selection highlighting system

We've implemented a small UX improvement coming in the shape of an object selection highlighting system, this means that objects that you can click and interact with are now highlighted when your mouse is within their selection area.

Release notes - 1.0-33


Improvement


  • MERCURY-44982: Minor UI paneling improvements
  • MERCURY-44912: Added selection box for objects to more easily identify them as intractable

Bug


  • MERCURY-44994: Elevator is not always clickable
  • MERCURY-44992: Completed flights can in certain instances be removed from the flight planner before the day is over
  • MERCURY-44976: Selection overlay prioritize the room over items inside room
  • MERCURY-44969: Hover tool tip description in settings panel can in certain instances appear out of view
  • MERCURY-44958: Hiding the UI using F4 can break the UI toggling in certain panel instances
  • MERCURY-44949: Right click settings not available on some items despite appearing selected
  • MERCURY-44948: Object selection visuals only appear on ground floor related objects
  • MERCURY-44947: Elevator menu not selectable despite showing selection overlay
  • MERCURY-44926: Some objects displays selected overlay incorrect relative to actual object grid
  • MERCURY-44925: Multiple selection overlays are de-selected if hovered over
  • MERCURY-44924: Mesh setting warning spam in log can cause performance degradation
  • MERCURY-44922: Text elements not rendering on MacBook M1 pro chips
  • MERCURY-44919: Steam achievement sync invalidates The Collector-achievement on load
  • MERCURY-44915: Incorrect aircraft references are in very rare instances serialized on hangars causing them to become unavailable
  • MERCURY-44913: Room overlay doesn't scale properly with non-uniform sizes
  • MERCURY-44911: Incorrect aspect ratio for image preview in color picker panel
  • MERCURY-44910: Incident cool-down not working properly causing excessive incident load on higher difficulty setting
  • MERCURY-44907: Vehicle path finding can in certain cases fail when vehicles enter or exit airport through specific road checkpoint configuration
  • MERCURY-44890: Parking lot can in rare cases display occupied slots despite no vehicles present
  • MERCURY-42134: Flights do not properly clear after extremely extended gameplay sessions causing gamedata .json to swell in size
That's all for now, enjoy your days at the office and see you later - fly safe!

// Alexander, Fredrik & Olof - Apog Labs

How to remove boarding desk in airport ceo

Airport CEO - Apog Labs

Spooky hello-ween, airport CEO!It's been a few weeks since we last spoke and a lot has happened since but we're back once again with another minor quality-of-life update of Airport CEO! This time it's time for 1.0-30 which again primarily addresses a few fringe case bugs along with some other very minor improvements but most importantly it addresses the bugged bug reporting system and brings that back to full functionality. But first...

We're now Apog Labs

As of October 15th 2021, our company’s legal entity name has changed to Apoapsis Game Laboratories AB but we will be known as Apog Labs. Other than this change, nothing will change in regards to how we develop, maintain and support our past and future products.

You can read more about the name change here.

Release notes - 1.0-30


Improvement


  • MERCURY-44868: Mesh render setting adjusted for reduced overdraw and slightly improved performance
  • MERCURY-44867: Minimum passenger ratio slightly increased

Bug


  • MERCURY-44901: Persons can in extremely rare instances not render correctly due to faulty mesh setting
  • MERCURY-44898: Very large saves can cause certain sound effects to fail playing when invoked
  • MERCURY-44874: Some sliders can snap back to initial value when released
  • MERCURY-44866: Text overflow in road settings panel for certain languages can cause performance degradation
  • MERCURY-44855: Fuel truck can in extremely rare road configuration cases turn around at service road checkpoint
  • MERCURY-44853: Stair truck option is missing from road node settings panel

  • MERCURY-44835
[/b]: "The collector" achievement considers aircraft that are not in a non-modded airline fleet
  • MERCURY-44824: Year change observers not correctly invoked causing some year dependent features to not execute
  • MERCURY-44807: Flight frequency can in rare instances be labeled as "once" despite being daily
  • MERCURY-44736: Fixed a few minor incorrect region settings for cities in the airport database
  • MERCURY-44658 :Lines on passport checkpoint item can be rendered above other objects
  • MERCURY-44649: Fixed Aircraft Vickers VC10 incorrect rear wing layer setting
  • [/list]As you can see, there's not only been changes made to the game but also to the bugs themselves. They are now labeled as "MERCURY" instead of "ACEO" as we've named our games in the order of planets in our solar system. We'll see how many we get to.Anyway, that's it for now. We're currently focusing mostly on the development of the next Apog Labs game but there are some minor things cooking for Airport CEO as well! But until then, have a spooky Halloween and...Fly safe!

    Update 10/29/2021

    We have received reports about the newest MacBook Pro with the M1X (pro) chips not parsing text in Airport CEO correctly. This bug has been fixed on the experimental branch of Airport CEO and will be available as part of a default release later this coming week.

    // Alexander, Fredrik & Olof - Apog Labs

    How to remove boarding desk in airport ceo

    Airport CEO - Apog Labs

    Good afternoon, airport CEO!

    We hope you're doing well on those hot summer tarmacs. Today we're releasing version 1.0-27 with just two minor but still important new features. In a response to some feedback we've been reading across the different ACEO platforms, conveyor belts can now be built on the lower floors without the need of having acquired the multi-floor permit first. This is in response to some valid criticism on the challenges of starting out constructing that first conveyor belt system and we couldn't agree more as this change will now make that starting phase a bit more frictionless. We've also implemented the ability to change the color of the mouse pointer as that default yellow can be a bit difficult to interact with for some users.

    Release notes - 1.0-27


    New feature


    • ACEO-44257 Mouse pointer color can now be changed

    Improvement


    • ACEO-44239 Underground baggage belts can now be built without having acquired the multiple-floor permit
    Fly safe!

    // Alexander, Fredrik & Olof - Apoapsis Studios

    How to remove boarding desk in airport ceo

    Airport CEO - Apoapsis Studios

    Calling all airport CEOs on this frequency!After a little more than a week of new CEOs starting their career in relation to the current Steam summer sale, we're back with another small stabilization update. This one again focuses on those fringe case issues where very specific design solutions invokes a specific unwanted behavior. We're also balancing some minor values in relation to the needs update system, solving an issue where needs at smaller airports are drained more quickly than at larger updates.

    For the Airport CEO Vintage DLC, this update also includes a new stand variation with a vintage concrete look.

    Release notes - 1.0-26


    Bug


    • ACEO-44184 Vintage DLC: Airside shuttle bus has incorrect parking position when servicing Ford Trimotor aircraft
    • ACEO-44176 Trailers can in certain instances clip through terminal floor when parked
    • ACEO-44173 Minor typo in aircraft damaged hangar text
    • ACEO-44170 Aircraft can in very rare instances initiate startup sequence twice causing unexpected behavior
    • ACEO-44147 Certain baggage contents not always localized correctly
    • ACEO-44143 Loading during de-icing procedure can in certain rare instances cause the de-icing job tasks to be temporarily abandoned
    • ACEO-44141 Supplier discount not clearly highlighted in contract panel
    • ACEO-44138 Few minor notable locations have incorrect region values in airport database
    • ACEO-44135 Missing localization key for generic.key.objects message in rare instances displayed
    • ACEO-44126 Terminal quality rating can in extremely rare instances be displayed as "not a number" causing other rating calculations to fail
    • ACEO-44117 Extremely rare taxiway connection exception in startup sequence can cause stands to appear disconnected
    • ACEO-44113 Small stand shows incorrect airline dropdown when enabling commercial flights
    • ACEO-44078 Missing localization key for generic.key.object-must-be-closed message
    • ACEO-44071 Service vehicle routes can on some instances for certain aircraft appear as incorrect
    • ACEO-44016 Remote aircraft boarding procedures can in extremely rare instances consider arriving passengers as such eligible for boarding and cause remote boarding procedure to extend to max time
    • ACEO-44001 Needs update system can in rare instances poorly take into account update frequency if person amount at airport is very low
    • ACEO-43950 Catering trucks can in very rare instances park on top of aircraft nose
    • ACEO-43891 Immediate index increase in room fetching algorithm can in very rare instance cause some rooms to have significantly less passenger interaction without an apparent reason

    New feature


    • ACEO-44191 Vintage DLC: Vintage concrete stand(s)

    We'd also like to remind you that if you're experiencing prolonged, significant issues with running Airport CEO the best way to get in contact with us is immediately via the Airport CEO support e-mail: See you on the tarmac!

    // Alexander, Fredrik & Olof - Apoapsis Studios

    How to remove boarding desk in airport ceo

    Airport CEO - Apog Labs

    How to remove boarding desk in airport ceo
    Props, small jet engines and quirky fuselages! Those are just a few of the components that summarize the golden age of flying, a time when traveling was just as glamorous as the leg room and gourmet meals served onboard. While the golden age of flight primarily lasted between the 1950s and 1960s, the Airport CEO Vintage DLC contains a total of seven different aircraft models typically flown between the 1930s and 1980s.

    Downloading this DLC will add the vintage aircraft to new, vintage versions, of the Maple, Nordic, Tulip, OK Air and Swiftly airlines.

    Read all about the Airport CEO Vintage DLC here!

    ...