How to add music to roblox game

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Roblox allows game developers to upload audio files to add something special to their games. Whether you want to add a soundtrack, sound effect, or narration, uploading an audio file can help. You will need Robux for this.

  1. 1

    Log into your Roblox account or create one.

  2. 2

    Click "Create".

    • "Create" is in the left corner beside "Catalog".

  3. 3

    Click on "Audio".

    • You can find "Audio" underneath "Game Passes".

  4. 4

    Click "Browse", and select your audio file.

    • The file must be an mp3 or OGG file.
    • Audio files must be less than 7 minutes long and smaller than 20 MB in size.

  5. 5

    Estimate the price. It'll cost you Robux.

    • It's 20 Robux for 0-10 seconds.
    • It's 35 Robux for 10-30 seconds.
    • It's 70 Robux for 30 seconds-2 minutes.
    • It's 350 Robux for 2-7 minutes.

  6. 6

    Wait patiently while it uploads.

  • Question

    What device can I do it on?

    This can be done on any system that isn't a mobile device (phone, tablet, etc.).

  • Question

    So basically, I cannot upload music if I don’t have Robux?

    Yes, it costs Robux to upload music, and the cost of the upload depends of how long the file is. Longer files naturally cost more Robux.

  • Question

    So, if the song costs 35 robux for me, do I still get to set the price? Or is that the price people have to pay to get the song?

    Depending on how long the song is, the price will be set for said audio. All audio is free to use.

See more answers

  1. //en.help.roblox.com/hc/en-us/articles/203314070-Audio-Files

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Playing music is very important as it makes the game more engaging and memorable. In this article I will be show how to add music into your Roblox game.

1. Select a song you like

Go to //robloxsong.com/ and find a song you like. You can use a search field or copy a code from the list on the homepage.

2. Open your Roblox game in Roblox Studio

Now you need to go to your Roblox game in Roblox Studio. Open the Explore & Properties categories section of your Roblox studio window. Navigate to Workspace by clicking the down arrow.

3. Hover over Insert object

Next you need to click on the Workspace itself. In the drop-down menu, go to Insert object. Do not click on it. Just hover over it to see a new menu.

4. Enter music code id

Now, go to Soundid in the Properties left window and press CTRL + V or right click and hit paste. After that press ENTER.

5. Change Volume and Looped options

There are two options you want to change in this menu. The Looped option causes the song to be repeated over and over again. So check this box. I suggest putting Volume on 1.

6. Click on LocalScript

The next thing you need to do is go to the Starter GUI in Explorer. Click here. A new menu will appear. Hover over Insert Object, and then click on LocalScript.

A window will appear where you can enter text. Delete the default print of “Helloworld!” text. Enter the following text in this window:

Script: game.Workspace.Sound:Play()

7. Test

You can now close the LocalScript tab in the Roblox Studio main window. Go to the Test tab and press Play to test your game.

You should be able to hear the song now. Playing music is very important as it makes the game more engaging and memorable.

I hope you enjoyed this tutorial on how to add music to your Roblox game. Let me know in the comments section your thoughts. And don’t forget to share this guide with your friends.

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While building a game, it’s easy to overlook the importance of sounds and music. Combined creatively, these can set an atmospheric or exciting tone, build suspense, and bring life to your game’s characters.

Audio Marketplace

A wide array of free-to-use audio can be searched for in the Toolbox.

  1. Click the Marketplace tab and select Audio from the menu.
  1. Click the
    button and then, in the Creator field, type ROBLOX. Select the first option to sort results by legal, free-to-use audio published by Roblox
  1. Optionally, adjust the Sound Length range to more easily distinguish between short sound clips and longer background music tracks.
  1. Click the Apply button to save the sorting options.
  1. Back in the main panel, search for music by typing keywords into the search field.
  1. You can preview audio directly within Studio by clicking the play button in the corner of each listing. Once you locate an audio file to use, right-click the item and select Copy Asset ID (this ID will be required for playback testing below).

1. Preview

2. Right-click and copy ID

Uploading Custom Audio

You can upload custom audio for that you are certain you have permission to use, such as audio you make yourself or license from original creators. ID-verified creators can upload 100 free audio assets per 30 days, and unverified creators can upload 10 free audio assets per 30 days.

To upload one or more audio files in .mp3 or .ogg format:

  1. Open the Asset Manager.
  2. Click the Import button.
  3. Select the audio file(s) you want to import from your local machine and confirm.
  4. After the import process is complete, the audio item(s) will appear in the Audio folder.
  5. Right-click the item and select Copy ID to Clipboard (this ID will be required for playback testing below).
  6. Playing background music can be achieved through scripting under two useful patterns as follows:

    Audio Module

    To set up multiple songs and play any of them on command, you can implement a basic audio module.

    1. In the Explorer window, add a new ModuleScript to ReplicatedStorage named AudioPlayer.
    1. In the script, delete all existing lines and paste in the following code:

  1. Create a new LocalScript inside StarterPlayerStarterPlayerScripts.
  1. In the script, delete all existing lines and paste in the following code. If desired, input different track names and audio IDs starting on line 8 (see Audio Marketplace or Uploading Custom Audio).

  1. Playtest the game and the track name specified on line 14 should play in the background.

To randomly shuffle background music, you can implement the following script which shuffles songs and avoids back-to-back repeats.

  1. In the Explorer window, create a new LocalScript inside StarterPlayerStarterPlayerScripts.
  2. Delete all existing lines and paste in the following code. If desired, specify different audio IDs starting on line 12 (see Audio Marketplace or Uploading Custom Audio).

Unlike background music, sounds will often originate from a specific place or object inside the game — the engine of a vehicle, the battle cry of an enemy, etc. However, they may also be played as an “ambient” sound like wind blowing or rain falling.

Positional Sounds

A sound placed in a BasePart or an Attachment will emit its sound from the part’s BasePart/Position|Position or the attachment’s Attachment/WorldPosition|WorldPosition. These are considered positional sounds and they share the following traits:

  • Volume — A positional sound will play louder as a player gets closer to its source.
  • Stereo — If one side of a player is closer to the sound’s source, the player’s corresponding speaker will be louder.

If the source part/attachment already exists in a place, you can add a positional sound directly within Studio:

  1. In the Explorer window, insert a new Sound object as a child of the source object.
  1. Select the new sound object and, in the Properties window, locate its SoundId property. Enter rbxassetid:// followed by a valid audio ID, for instance rbxassetid://1847352423.
  1. Toggle its Playing property on (sounds do not play automatically, so you must explicitly tell them to start playing).
  1. Playtest the game and observe the sound’s qualities based on your character’s proximity to the source.

Ambient Sounds

Ambient environmental sounds like wind and thunder don’t need to be attached to a part because they come from all around the player. As such, these type of sounds can be played just like background music using the audio module above.

GUI Sounds

Sound effects for interactive GUI objects can be played using the audio module above. Instead of playing a sound immediately, however, you can hook it up to the GuiButton/Activated|Activated event listener for the button.

  1. In StarterGui, add a new ScreenGui, then create a new TextButton within it. If you’re unfamiliar with buttons and their basic options, see articles/Creating GUI Buttons|Creating GUI Buttons.
  2. Select the new button and insert a LocalScript.
  1. In the script, delete all existing lines and paste in the following code. If desired, input a different sound name and audio ID on line 8.

  1. Playtest the game and you should hear the sound name specified on line 16 play when the button is activated.

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